Text-based user interface

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Text-based user interface
From Wikipedia, the free encyclopedia
Not to be confused with Command-line interface



Snapshot of a TUI used in a BBS system called Synchronet
Older file managers implemented a TUI-based design (here: Midnight Commander)

The configuration menu of the Linux kernel of OpenWrt before compilation is based on ncurses

cmus, an audio player with a TUI
Text-based user interface (TUI), also called textual user interface or terminal user interface,[clarification needed] is a retronym that was coined sometime after the invention of graphical user interfaces, to distinguish a text-based interface that processed events from command-line interfaces that operated sequentially . An advanced TUI may, like GUIs, use the entire screen area and accept mouse input. A TUI does not necessarily provide line-by-line output, although TUIs only use text, symbols and colors available on a given text environment.
Types of text terminals
From text application's point of view, there exists following three possibilities about the text screen and communications with it, ordered by decreasing of accessibility.
  1. A genuine text mode display, controlled by a video adapter or the central processor itself. This is a normal condition for a locally-running application on various types of personal computers and mobile devices. If not deterred by the operating system, a smart program may exploit the full power of a hardware text mode.
  2. A text mode emulator. Examples are xterm for X Window System and win32 console (in a window mode) for Microsoft Windows. This usually supports programs which expect a real text mode display, but may run considerably slower. Certain functions of an advanced text mode, such as an own font uploading, almost certainly become unavailable.
  3. A remote text terminal. The communication capabilities usually become reduced to a serial line or its emulation, possibly with few ioctl()s as an out-of-band channel in such cases as Telnet and Secure Shell. This is the worst case, because software restrictions hinder the use of capabilities of a remote display device.
Under Linux and other Unix-like systems, a program easily accommodates to any of three cases because the same interface (namely, standard streams) is used to control the display and keyboard. Also, specialized programming libraries help to output the text in a way appropriate to the given display device and interface to it. See below a comparison to Windows.



On ANSI-compatible terminals
American National Standards Institute (ANSI) standard ANSI X3.64 defines a standard set of escape sequences that can be used to drive terminals to create TUIs (see ANSI escape code). Escape sequences may be supported for all three cases mentioned in the above section, allowing random cursor movements and color changes. However, not all terminals follow this standard, and many non-compatible but functionally equivalent sequences exist.
Under DOS and Microsoft Windows

The FreeDOS Edit user interface
On IBM Personal Computers and compatibles, the Basic Input Output System (BIOS) and DOS system calls provide a way to write text on the screen, and the ANSI.SYS driver could process standard ANSI escape sequences. However, programmers soon learned that writing data directly to the screen buffer was far faster and simpler to program, and less error-prone; see VGA-compatible text mode for details. This change in programming methods resulted in many DOS TUI programs. The win32 console environment is notorious for its emulation of certain EGA/VGA text mode features, particularly a random access to the text buffer, even if the application runs in a window. On the other hand, programs running under Windows (both native and DOS applications) have much less control of the display and keyboard than Linux and DOS programs can have, because of aforementioned win32 console layer.

Mouse cursor in Impulse Tracker. A more precise cursor (per-pixel resolution) was achieved by regenerating the glyphs of characters used where the cursor was visible, at each mouse movement in real-time.[citation needed]
Most often those programs used a blue background for the main screen, with white or yellow characters, although commonly they had also user color customization. Later, the interface became deeply influenced by graphical user interfaces (GUI), adding pull-down menus, overlapping windows, dialog boxes and GUI widgets operated by mnemonics or keyboard shortcuts. Soon mouse input was added – either at text resolution as a simple colored box or at graphical resolution thanks to the ability of the Enhanced Graphics Adapter (EGA) and Video Graphics Array (VGA) display adapters to redefine the text character shapes by software – providing additional functions.
Some notable programs of this kind were Microsoft Word, DOS Shell, WordPerfect, Norton Commander, Turbo Vision based Borland Turbo Pascal and Turbo C (the latter included the conio library), Lotus 1-2-3 and many others. Some of these interfaces survived even during the Microsoft Windows 3.1x period in the early 1990s. For example, the Microsoft C 6.0 compiler, used to write true GUI programs under 16-bit Windows, still has its own TUI.
Since its start, Microsoft Windows includes a console to display DOS software. Later versions added the Win32 console as a native interface for command-line interface and TUI programs. The console usually opens in window mode, but it can be switched to full true text mode screen and vice versa by pressing the Alt and Enter keys together. Full-screen mode is not available in Windows Vista and later, but may be used with some workarounds.[1]
Under Unix-like systems

Snapshot of 'XFdrake', a TUI used in Mandriva Linux to configure the graphical system.
In Unix-like operating systems, TUIs are often constructed using the terminal control library curses, or ncurses, a mostly compatible library.
The advent of the curses library with Berkeley Unix created a portable and stable API for which to write TUIs. The ability to talk to various text terminal types using the same interfaces led to more widespread use of "visual" Unix programs, which occupied the entire terminal screen instead of using a simple line interface. This can be seen in text editors such as vi, mail clients such as pine or mutt, system management tools such as SMIT, SAM, FreeBSD's Sysinstall and web browsers such as lynx. Some applications, such as w3m, and older versions of pine and vi use the less-able termcap library, performing many of the functions associated with curses within the application.
In addition, the rise in popularity of Linux brought many former DOS users to a Unix-like platform, which has fostered a DOS influence in many TUIs. The program minicom, for example, is modeled after the popular DOS program Telix. Some other TUI programs, such as the Twin desktop, were ported over.
The Linux kernel supports virtual consoles, typically accessed through a Ctrl-Alt-Fkey combination. Up to 10 consoles may be accessed, each displaying in full-screen text mode.
The free software program GNU Screen provides for managing multiple sessions inside a single TUI, and so can be thought of as being like a window manager for text-mode and command-line interfaces. Tmux can also do this.
The proprietary OS X text editor BBEdit includes a shell worksheet function that works as a full-screen shell window. The free Emacs text editor can run a shell inside of one of its buffers to provide similar functionality.
In embedded systems

Embedded system displaying menu on an LCD screen
Modern embedded systems are capable of displaying TUI on a monitor like personal computers. This functionality is usually implemented using specialized integrated circuits, modules, or using FPGA.
Video circuits or modules are usually controlled using VT100-compatible command set over UART,[citation needed] FPGA designs usually allow direct video memory access.[citation needed]



Other uses

  • The full screen editor of the Commodore 64 8-bit computers was advanced in its market segment for its time. Users could move the cursor over the entire screen area, entering and editing BASIC program lines, as well as direct mode commands. All Commodore 8-bit computers used the PETSCII character set, which included character glyphs suitable for making a TUI.
  • Apple's Macintosh Programmer's Workshop programming environment included Commando, a TUI shell. It was the inspiration for BBEdit's shell worksheet.
  • Another kind of TUI was the primary interface of the Oberon operating system as released in 1988

Screenshot of the desktop of an Oberon System showing an image and several text viewers
. In contrast to the so far mentioned uses of text user interfaces, the Oberon system did not use a console or terminal based mode but required a large bit-mapped display on which text was used as primary target for mouse clicks. Commands of the form Module.Procedure parameters ~ were activated by a middle-mouse click on Module.Procedure. Any text displayed on the screen could be edited and every command displayed in a text, which complied to the required syntax, could be clicked and executed. Any text with a bunch of commands could be used as a so-called tool text serving as a user-configurable menu. Even the output of a previous command could be edited and used as a command. This approach is radically different from the dialogue oriented command prompt and console menus described so far. Since it did not use graphical elements, but text elements, it was termed a text user interface. For a short introduction see p. 3-4 of the first published report[2] on it.
References
  1. cmd prompt full screen in Windows 7. Social.technet.microsoft.com. Retrieved on 2013-06-15.
  2. Niklaus Wirth & Jürg Gutknecht: (1988) The Oberon System. Report Nr. 88.



Graphical user interface

From Wikipedia, the free encyclopedia
"GUI" redirects here. For other uses, see GUI (disambiguation).

A Unix-based X Window System desktop (circa 1990)
In computing, a graphical user interface (GUI,[1] sometimes pronounced "gooey" (or "gee-you-eye"))[2] is a type of interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, as opposed to text-based interfaces, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs),[3][4][4] which require commands to be typed on the keyboard.
The actions in a GUI are usually performed through direct manipulation of the graphical elements.[5] In addition to computers, GUIs can be found in hand-held devices such as MP3 players, portable media players, gaming devices and smaller household, office and industry equipment. The term "GUI" tends not to be applied to other low-resolution types of interfaces with display resolutions, such as video games (where HUD[6] is preferred), or not restricted to flat screens, like volumetric displays[7] because the term is restricted to the scope of two-dimensional display screens able to describe generic information, in the tradition of the computer science research at the PARC (Palo Alto Research Center).



User interface and interaction design

Main article: User interface design

The graphical user interface is presented (displayed) on the computer screen. It is the result of processed user input and usually the primary interface for human-machine interaction. The touch user interfaces popular on small mobile devices are an overlay of the visual output to the visual input.
Designing the visual composition and temporal behavior of a GUI is an important part of software application programming in the area of human-computer interaction. Its goal is to enhance the efficiency and ease of use for the underlying logical design of a stored program, a design discipline known as usability. Methods of user-centered design are used to ensure that the visual language introduced in the design is well tailored to the tasks.
The visible graphical interface features of an application are sometimes referred to as "chrome" or "Gui" (Goo-ee).[8][9] Typically, the user interacts with information by manipulating visual widgets that allow for interactions appropriate to the kind of data they hold. The widgets of a well-designed interface are selected to support the actions necessary to achieve the goals of the user. A model-view-controller allows for a flexible structure in which the interface is independent from and indirectly linked to application functionality, so the GUI can be easily customized. This allows the user to select or design a different skin at will, and eases the designer's work to change the interface as the user needs evolve. Good user interface design relates to the user, not the system architecture.

Large widgets, such as windows, usually provide a frame or container for the main presentation content such as a web page, email message or drawing. Smaller ones usually act as a user-input tool.
A GUI may be designed for the requirements of a vertical market as application-specific graphical user interfaces. Examples of application-specific GUIs are:
  • Automated teller machines (ATM)
  • Point-Of-Sale touchscreens at restaurants [10]
  • Self-service checkouts used in a retail store
  • Airline self-ticketing and check-in
  • Information kiosks in a public space, like a train station or a museum
  • Monitors or control screens in an embedded industrial application which employ a real time operating system (RTOS).

The latest cell phones and handheld game systems also employ application specific touchscreen GUIs. Newer automobiles use GUIs in their navigation systems and touch screen multimedia centers.
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